Diagram of the "Going Around" game structure, emphasizing the linear progression and individual challenges.
Diagram of the "Going Around" game structure, emphasizing the linear progression and individual challenges.

What Types Of Strategy And Games Sell Well On Steam?

Strategy And Games are highly sought after on Steam, but success hinges on understanding the platform’s landscape. At polarservicecenter.net, we delve into effective game development strategies to help you navigate the Steam market successfully. By exploring meta-genres and indie-friendly approaches, we offer insights into the competitive gaming world. This comprehensive guide covers various game types, market analysis, and creative game design.

1. Understanding Meta-Genres in Strategy and Games

What are the key meta-genres that dictate success in the strategy and games market? Three meta-genres dominate Steam: “Going Around” games, pure multiplayer/sports games, and “Crafty Buildy Simulationy Strategy” games. Understanding these distinctions is vital for developers aiming for success on Steam. “Going Around” games are bespoke art experiences requiring significant resources, making them challenging for indie developers. According to Ann Scantlebury, these games involve navigating meticulously designed environments, but their reliance on extensive content makes them difficult for smaller teams to produce. Multiplayer and sports games need constant updates and a large player base, necessitating substantial upfront investment. Crafty Buildy Simulationy Strategy games offer a viable path for indie developers, allowing them to create engaging experiences with limited resources.

1.1 The Challenge of “Going Around” Games

Why are “Going Around” games difficult for indie developers to succeed with? “Going Around” games, characterized by bespoke art and design, demand AAA-level resources that indie teams often lack. Replicating the depth and quality of content found in AAA titles like The Legend of Zelda or Super Mario is a significant challenge for indie developers. These games require players to navigate meticulously crafted environments, solving puzzles and overcoming obstacles in a predetermined sequence. This approach necessitates a substantial investment in art and design, making it difficult for small teams to compete effectively.

1.2 The Intensity of Pure Multiplayer and Sports Games

What makes pure multiplayer and sports games a risky venture for indie developers? These games require extensive resources for development, constant updates, and a large player base. Titles like CS:GO and Dota 2 thrive on player interaction and competition, providing endless content. However, maintaining such games demands significant infrastructure and ongoing support, which can be difficult for indie developers to sustain. The need for frequent updates, bug fixes, and new content to keep players engaged adds to the complexity of managing these games.

1.3 The Potential of “Crafty Buildy Simulationy Strategy” Games

How do “Crafty Buildy Simulationy Strategy” games provide a more accessible path for indie developers? These games focus on systems-based gameplay, allowing for emergent content and high replayability with smaller development costs. Players engage with systems, creating unique solutions to challenges. Indie developers can use this approach to create engaging experiences without the need for extensive bespoke content. According to Jason Rohrer, these games are “infinite unique situation generators,” offering endless possibilities for player engagement.

2. Deconstructing “Crafty Buildy Simulationy Strategy” Games

What are the key components of “Crafty Buildy Simulationy Strategy” games that make them ideal for indie developers? These games prioritize systems-based gameplay over bespoke content, enabling emergent gameplay and extensive replayability. They involve scenarios where players must achieve a goal using various game elements. “Crafty Buildy” games thrive on player-driven solutions, allowing creativity and experimentation. This approach contrasts with “Going Around” games, where players follow a predefined path.

2.1 Understanding Systems-Based Gameplay

How does systems-based gameplay in “Crafty Buildy Simulationy Strategy” games enhance player engagement? Systems-based gameplay allows players to interact with interconnected elements, creating emergent situations. In city-building games, for example, players combine buildings with different properties, leading to unique outcomes. The interactions between these elements generate gameplay, offering multiple paths to achieve the game’s objectives. This system promotes replayability and player creativity.

2.2 The Power of Emergent Gameplay

What is emergent gameplay, and how does it benefit “Crafty Buildy Simulationy Strategy” games? Emergent gameplay refers to the dynamic interactions between game elements, leading to unexpected and unique scenarios. Players can discover new strategies and solutions not explicitly designed by the developers. This element of discovery keeps the game fresh and engaging. Games like Minecraft and Terraria excel at providing emergent gameplay, empowering players to shape their worlds in unexpected ways.

2.3 Replayability Through Variability

Why are “Crafty Buildy Simulationy Strategy” games known for their high replayability? Variability in game elements and scenarios leads to diverse experiences each time the game is played. Deck-building games, like Slay the Spire, offer thousands of card combinations, ensuring that each run is unique. The randomized elements and branching paths invite players to explore different strategies. This inherent variability results in extensive replayability, enhancing the game’s value.

3. Economical Content Expansion in Strategy and Games

How do “Crafty Buildy Simulationy Strategy” games offer a more economical approach to content expansion compared to “Going Around” games? Adding content scales more efficiently with “Crafty Buildy” games, allowing developers to create hours of gameplay with less investment. Unlike “Going Around” games that require meticulously crafted levels, “Crafty Buildy” games benefit from adding new elements that interact with existing systems. This approach allows for more content with less effort.

3.1 The Efficiency of Adding New Elements

Why does adding new elements in “Crafty Buildy Simulationy Strategy” games significantly extend gameplay? New elements interact with existing systems, creating a multitude of new possibilities and strategies for players. Adding a new deck of cards in a deck-building game, for instance, introduces numerous gameplay variations. The interplay between new and existing elements offers more content without requiring extensive design and development.

3.2 The Value of Early Access and DLC

How do Early Access and DLC benefit “Crafty Buildy Simulationy Strategy” games? Early Access allows developers to add content gradually, providing ongoing engagement for players. DLC campaigns can be added cheaply, further extending the game’s lifespan. Free DLC provides opportunities for visibility and engagement with streamers. These strategies support long-term player retention.

4. Exploring Various Sub-Genres of Strategy and Games

What are some popular sub-genres within the “Crafty Buildy Simulationy Strategy” meta-genre that indie developers can explore? Numerous sub-genres offer opportunities for indie developers, including Open World Survival Craft, City Builders, Basebuilder Tower Defense, Spaceship Builders, Crafty Buildy Platformers, Scene Builders, Room Builders, Extraction Shooters/Inventory Survival, Roguelikes, Management, Tycoon, Autobattlers, Automation, Farming & Relationship Sim, Colony Sim, Job Sims, Creature Collector, Strategy, Deckbuilders, Mining Games, Sandbox Mayhem, Idle, Princess Maker, and Narrative Crafty Buildy. Each sub-genre offers unique mechanics and player experiences.

4.1 Open World Survival Craft (OWSC)

What defines Open World Survival Craft games, and why are they popular? Open World Survival Craft (OWSC) games combine open-world exploration with resource gathering and crafting. The deep emergent ecosystems and resource management reduce the need for extensive NPC interactions. Games like Minecraft and Terraria exemplify this genre, allowing players to build, explore, and survive in dynamically generated worlds.

Small Indie Alternatives: Card Stacker Crafters and Island World Survival Craft

What are some smaller-scale alternatives for indie developers interested in the OWSC genre? Card Stacker Crafters and Island World Survival Craft games offer more manageable scope for indie teams. Card Stacker Crafters involve using cards to build and manage resources, while Island World Survival Craft games limit the scope by focusing on island environments. These alternatives provide engaging gameplay loops with fewer development demands.

4.2 City Builders

Why have City Builders remained popular since the release of SimCity in 1989? City Builders offer players the chance to design, construct, and manage their own cities. These games appeal to players who enjoy strategic planning and creative problem-solving. Titles like Cities: Skylines and Frostpunk demonstrate the enduring popularity of the genre.

Small Indie Alternatives: Compact City Builders

What are some ways indie developers can create compact city-building games? By focusing on essential city-building mechanics and streamlining complex elements, indie developers can create engaging experiences with a limited scope. These games prioritize core city management principles. Games like Pocket City demonstrate effective use of a compact design.

4.3 Basebuilder Tower Defense

How do Basebuilder Tower Defense games combine city-building and tower defense elements? These games challenge players to build and defend a base against waves of enemies. They require strategic placement of defensive structures and resource management to withstand increasingly difficult assaults. They Are Billions is a popular example, blending city-building and tower defense mechanics.

Small Indie Alternatives: Streamlined Basebuilder Tower Defense

What design choices can indie developers make to create streamlined Basebuilder Tower Defense games? Focusing on essential defensive elements and simplified base-building mechanics can lead to engaging experiences with a manageable scope. These games prioritize strategic depth over complex systems. Games like Kingdom Two Crowns showcase effective streamlined design.

4.4 Spaceship Builders

What makes Spaceship Builders a unique and engaging sub-genre? Spaceship Builders challenge players to design and manage spacecraft, balancing resources like power and heat while managing a crew. Steam players are highly engaged in this genre, enjoying the intricate design challenges. Kerbal Space Program and Oxygen Not Included are examples of successful spaceship-building games.

4.5 Crafty Buildy Platformers

How can developers incorporate Crafty Buildy elements into 2D platformers? By integrating systems-based gameplay and player-driven solutions, developers can create platformers with increased depth. These games move beyond linear level design, offering creative freedom. Terraria combines platforming with crafting and building, enhancing player engagement.

4.6 Scene Builders

What defines Scene Builders, and why are they attractive to art-focused teams? Scene Builders prioritize aesthetic creativity, allowing players to construct scenes with minimal constraints. These games emphasize artistic expression, making them ideal for teams with strong art capabilities. Games like House Flipper allow players to design and decorate virtual spaces.

4.7 Room Builders

How do Room Builders narrow the focus of Scene Builders to a smaller scale? Room Builders focus on individual room design, allowing players to select furniture, arrange décor, and create personalized spaces. They provide a focused creative outlet. Games like Unpacking offer a narrative twist on room building, revealing stories through item placement.

4.8 Extraction Shooters / Inventory Survival

What gameplay elements define Extraction Shooters / Inventory Survival games? These games revolve around looting, surviving against aggressive enemies, and managing inventory within a roguelike framework. Players extract resources, upgrade gear, and face high-stakes situations. Escape from Tarkov exemplifies this genre, challenging players to survive and extract valuable loot.

4.9 Roguelikes

How have Roguelikes evolved from dungeon crawlers to a versatile meta-structure? Roguelikes have transitioned from traditional dungeon crawlers to a versatile meta-structure that enhances various game genres. They incorporate elements like procedural generation, permadeath, and randomized upgrades. This evolution has made Roguelikes a powerful tool for adding depth to games.

4.9.1 Casino Roguelikes

What unique combination do Casino Roguelikes offer players? Casino Roguelikes combine gambling mechanics with roguelike progression, creating a high-risk, high-reward experience. Players engage in runs with randomized gear and buffs, mirroring the thrill of gambling. This pairing works because roguelike runs inherently involve risk, mirroring gambling wonderfully.

4.9.2 Arcade Roguelikes

How do Arcade Roguelikes blend quick action with deep meta-structures? Arcade Roguelikes combine the fast-paced gameplay of classic arcade games with the depth of roguelike meta-structures. They feature quick action, randomized upgrades, and branching paths, creating an addictive and engaging experience. This pairing of Quick Action + Deep meta structure.

4.9.3 Buildy Roguelikes

What challenges and opportunities do Buildy Roguelikes present for developers? Buildy Roguelikes combine city-building elements with roguelike progression, offering a unique but challenging blend. The permadeath element can conflict with the long-term investment typical of city-building games. However, successful examples like Loop Hero and Against the Storm demonstrate the potential of this pairing.

4.10 Management

How do Management games simulate business operations and resource optimization? Management games focus on simulating business operations, challenging players to optimize resources and maintain efficiency. These games are often real-time and require constant decision-making. Factorio and RimWorld exemplify the management genre, requiring players to balance resources and production.

Small Indie Alternatives for Management

What are some ways indie developers can create compact Management games? By focusing on essential management elements and streamlining complex systems, indie developers can create engaging experiences with a limited scope. These games prioritize core management principles. Games like Prison Architect demonstrate effective use of a compact design.

4.11 Tycoon

How do Tycoon games expand on Management games with city-building elements? Tycoon games combine management and city-building elements, focusing on the economic aspects of running a business. Players purchase enhancements, manage resources, and strive for profitability. RollerCoaster Tycoon and Zoo Tycoon are classic examples of the Tycoon genre.

4.12 Autobattlers

What strategic elements define Autobattlers, and why are they popular? Autobattlers simplify RTS games to the strategic moment of building and deploying units. Players assemble teams, position them strategically, and watch them battle automatically. Dota Underlords and Teamfight Tactics exemplify this genre, emphasizing strategic decision-making.

4.13 Automation

How do Automation games emphasize building and resource management? Automation games focus on building and managing resource supply chains. Players construct facilities and automate processes to produce increasingly complex items. Factorio and Satisfactory are popular examples, challenging players to optimize their production lines.

4.14 Farming & Relationship Sim

What makes Farming & Relationship Sim games a compelling genre? Farming & Relationship Sim games combine farming simulation with relationship building, offering players a relaxing and engaging experience. These games require an understanding of the audience and genre conventions. Stardew Valley is a highly successful example, blending farming and relationship elements.

4.15 Colony Sim

How do Colony Sim games focus on the well-being of colonists? Colony Sim games involve building and managing a colony to ensure the survival and well-being of its inhabitants. Players construct facilities, manage resources, and address the needs of their colonists. RimWorld and Oxygen Not Included exemplify this genre, requiring players to balance resources and address complex challenges.

Small Indie Alternatives: Colony Sim

What are some ways indie developers can create compact Colony Sim games? By focusing on essential colony management elements and streamlining complex systems, indie developers can create engaging experiences with a limited scope. These games prioritize core colony management principles. Games like Sheltered demonstrate effective use of a compact design.

4.16 Job Sims

What defines Job Sims, and why are they appealing to a specific audience? Job Sims simulate blue-collar jobs, emphasizing the experience of performing tasks rather than visual aesthetics. These games provide a unique and often relaxing gameplay experience. Gas Station Simulator and Car Mechanic Simulator are examples of popular Job Sims.

4.17 Creature Collector

How do Creature Collector games blend exploration and collection? Creature Collector games involve finding and collecting creatures, often with the goal of battling or training them. These games emphasize exploration and strategic team building. Pokémon and Monster Hunter Stories are well-known examples of the Creature Collector genre.

4.18 Strategy

What elements define Strategy games, and what opportunities exist for indie developers? Strategy games involve planning and decision-making to achieve specific goals, often in a military or economic context. Indie developers can explore smaller-scale strategy games by focusing on specific aspects of the genre. Games like Into the Breach and Northgard demonstrate successful indie strategy titles.

Strategy for Small Indies

What strategies can small indie teams employ to create compelling strategy games? By focusing on essential strategy elements and streamlining complex systems, indie developers can create engaging experiences with a limited scope. These games prioritize core strategic principles. Games like Bad North demonstrate effective use of a compact design.

4.19 Deckbuilders

Why are Deckbuilders still a viable genre for indie developers? Deckbuilders offer players the opportunity to construct and optimize decks of cards to overcome challenges. The genre remains viable for indie developers who can innovate beyond the basic Slay the Spire format. Games like Monster Train and Griftlands showcase successful innovation in the Deckbuilder genre.

4.20 Mining Games

How do Mining Games blend exploration and resource collection in a compelling loop? Mining Games involve exploring underground environments, collecting resources, and upgrading equipment. These games offer an addictive loop of exploration and progression. Terraria and SteamWorld Dig are popular examples, blending platforming with mining elements.

Fishing Sub Variant

How do Fishing games adapt the Mining Game loop for aquatic environments? Fishing games apply the same loop to aquatic environments, where players explore, collect fish, and upgrade their equipment. In the end, fishing is just mining but for water instead of rock. Stardew Valley and Fishing Planet are popular examples.

4.21 Sandbox Mayhem

What unique gameplay do Sandbox Mayhem games offer players? Sandbox Mayhem games combine creative building with real-time chaos, allowing players to construct scenes and watch them unfold. These games emphasize emergent gameplay and player-driven scenarios. Besiege and Garry’s Mod are popular examples of the Sandbox Mayhem genre.

4.22 Idle

What defines Idle games, and why are they appealing to a specific audience? Idle games involve minimal player input, with the game progressing automatically over time. These games offer a relaxing and passive gameplay experience. Cookie Clicker and Adventure Capitalist are well-known examples of the Idle genre.

4.23 Princess Maker

How do Princess Maker games blend simulation and narrative elements? Princess Maker games involve raising and developing a character, often with a narrative focus. Players make decisions that influence the character’s skills and relationships. These games offer a blend of simulation and narrative elements. Princess Maker 2 is a classic example of the genre.

4.24 Narrative Crafty Buildy

How can developers effectively integrate narrative elements into Crafty Buildy games? By weaving stories into gameplay, developers can create more immersive and engaging experiences. Games like Frostpunk and RimWorld demonstrate successful integration of narrative elements. Adding more narrative to Crafty Buildy games is one source of innovation that can make you stand out.

5. Avoiding Misleading “Buildy” Games

What are Puzzly-Crafty-Buildy games, and why do they often disappoint players? Puzzly-Crafty-Buildy games appear to be open-ended building games but are structured as puzzle games with predefined solutions. These games confine players, limiting their creative freedom. Players expect open-ended building games and bristle at the restrictive nature of puzzles. Steam players desire to do whatever they want. Don’t fence them in.

6. High-Risk Sub-Genres in Strategy and Games

Which sub-genres within the Crafty Buildy meta-genre carry a higher risk for indie developers? Tower Defense, Slay the Spire-like Deckbuilders, and Real-Time Strategy (RTS) games present increased challenges. These genres require careful consideration and innovation to stand out. Despite this risk, a few popular ones have adopted more base-building elements. Basically, they are now city builders + tower defense.

6.1 Tower Defense

Why does the Tower Defense genre require innovation to succeed? The Tower Defense genre has been saturated, requiring innovation to stand out. More successful titles have adopted base-building elements. To compete, I have found the more popular ones have adopted more base-building elements. Basically they are now city builders + tower defense.

6.2 Slay the Spire-Like Deckbuilders

What challenges do developers face when creating Slay the Spire-like Deckbuilders? Directly copying the structure of Slay the Spire is risky due to oversaturation. Developers need to innovate and offer unique mechanics to stand out. I still think the deckbuilder genre is a good one for indies to tackle. But I think directly copying the structure of Slay the Spire is risky. It is hard to stand out if you have a line of heroes on the left, villains on the right, deck in the middle with a big curved arrow pointing to where you want to apply the card effects. Those are over-saturated. But refer to my “Deckbuilder” section for more alternatives.

6.3 Real-Time Strategy (RTS)

What factors have contributed to the declining popularity of RTS games? The competitive PvP aspect, dominance of mega-popular RTS-likes, dexterity requirements, and genre specialization have contributed to the decline. These are definitely crafty-buildy and they have been popular forever; however, I think a couple factors have made them less popular lately.

  • A big component of RTS is the competitive PvP aspect of it. That makes it hard for indies to build a big enough playerbase to support random battles (see why indies shouldn’t make multiplayer games)
  • Mega popular RTS-likes such as Dota and League of Legends have completely monopolized any second-comers.
  • True RTS take a lot of dexterity and concentration. Most streamers prefer more laid-back turn-based strategy and games where they can stop to chat with their viewers. So, it is harder to get streamers to play true RTS
  • I think the genre has shattered and become more specialized. Fans of the base-building aspect of RTS have moved on to Automation games like factorio. Fans of building armies and micro have moved on to auto-battlers.

7. Avoiding Vampire Survivors Clones

Why should developers avoid creating Vampire Survivors clones? The Vampire Survivors trend has faded, requiring better graphics and unique gameplay to stand out. Some games do well still like Deep Rock Galactic Survivors, but it is no longer a genre where a first-time dev can win with a fast-follow. You really need to have better graphics to stand out now.

8. Strategic Game Development for Success

What key strategies can indie developers use to succeed in the strategy and games market on Steam? The keys to success in the strategy and games market are to focus on the Crafty Buildy meta-genre, add narratives, explore diverse sub-genres, economize content expansion, and avoid falling into over-saturated trends. Remember that these are very diverse sets of genres. I know you can find one of these crafty buildy genres that will interest you even if you grew up playing “Going Around” games and that is where your heart is. I want you to survive to make more games. Please consider the crafty buildy meta-genre.

9. Conclusion: Embracing the “Crafty Buildy” Approach

What final advice can be offered to indie developers seeking success on Steam? Indie developers should embrace the “Crafty Buildy” meta-genre, as it offers the most viable path to success. By focusing on systems-based gameplay, emergent content, and economical content expansion, developers can create engaging experiences that resonate with players. I want you to survive to make more games. Please consider the crafty buildy meta-genre.

For more insights and support in optimizing your Polar products, visit polarservicecenter.net. Our expert team offers comprehensive guidance and solutions to enhance your experience. Contact us at Address: 2902 Bluff St, Boulder, CO 80301, United States. Phone: +1 (303) 492-7080. Website: polarservicecenter.net. Our comprehensive troubleshooting guides, warranty information, and expert support will help you maximize your Polar experience.

Diagram of the "Going Around" game structure, emphasizing the linear progression and individual challenges.Diagram of the "Going Around" game structure, emphasizing the linear progression and individual challenges.

Visual representation of an open-world game, illustrating its structure as a hub of "going around" content available in any order.Visual representation of an open-world game, illustrating its structure as a hub of "going around" content available in any order.

Simplified diagram of a city builder game, showing the interactions between buildings with their own properties and effects.Simplified diagram of a city builder game, showing the interactions between buildings with their own properties and effects.

Gameplay image from a deck-building game, illustrating the player building a deck of cards to defeat a boss.Gameplay image from a deck-building game, illustrating the player building a deck of cards to defeat a boss.

Another gameplay image from a deck-building game, showcasing the variety of cards and strategies available to the player.Another gameplay image from a deck-building game, showcasing the variety of cards and strategies available to the player.

Abstracted explanation of how gameplay depth increases dramatically with the addition of more elements in systems-based games.Abstracted explanation of how gameplay depth increases dramatically with the addition of more elements in systems-based games.

Comparison chart showing how adding content scales more efficiently in "Crafty Buildy" games compared to "Going Around" games.Comparison chart showing how adding content scales more efficiently in "Crafty Buildy" games compared to "Going Around" games.

Image illustrating the confined nature of Puzzly-Crafty-Buildy games, where solutions are predefined and player freedom is limited.Image illustrating the confined nature of Puzzly-Crafty-Buildy games, where solutions are predefined and player freedom is limited.

Screenshot showing negative Steam reviews of a Puzzly-Crafty-Buildy game, highlighting player disappointment with the lack of freedom.Screenshot showing negative Steam reviews of a Puzzly-Crafty-Buildy game, highlighting player disappointment with the lack of freedom.

FAQ: Strategy and Games on Steam

1. What are the main meta-genres for games on Steam?

The main meta-genres are “Going Around” games, pure multiplayer/sports games, and “Crafty Buildy Simulationy Strategy” games. Indie developers should consider the latter for better success.

2. Why are “Crafty Buildy Simulationy Strategy” games better for indie developers?

These games emphasize systems-based gameplay and emergent content, allowing for high replayability with smaller development costs. They also focus on player-driven solutions and creativity.

3. What is systems-based gameplay?

Systems-based gameplay involves interconnected elements that create emergent situations. Players interact with these elements to achieve the game’s objectives, leading to unique outcomes.

4. How does emergent gameplay benefit a game?

Emergent gameplay allows for unexpected and unique scenarios, keeping the game fresh and engaging. Players can discover new strategies and solutions not explicitly designed by the developers.

5. What is meant by “Crafty Buildy” in the context of games?

“Crafty Buildy” refers to games that focus on building, crafting, and simulation elements. Players construct and manage various systems to achieve specific goals.

6. What are some examples of “Crafty Buildy Simulationy Strategy” sub-genres?

Examples include Open World Survival Craft, City Builders, Basebuilder Tower Defense, Spaceship Builders, and Deckbuilders.

7. Why is Early Access beneficial for “Crafty Buildy” games?

Early Access allows developers to add content gradually, providing ongoing engagement for players. This approach supports long-term player retention.

8. What are some high-risk sub-genres for indie developers?

High-risk sub-genres include Tower Defense, Slay the Spire-like Deckbuilders, and Real-Time Strategy (RTS) games. These genres require careful consideration and innovation to stand out.

9. What should indie developers avoid when creating games for Steam?

Indie developers should avoid creating Vampire Survivors clones and Puzzly-Crafty-Buildy games, which often disappoint players due to their restrictive nature.

10. What is the key to success for indie developers on Steam?

The key is to focus on the “Crafty Buildy” meta-genre, add narratives, explore diverse sub-genres, economize content expansion, and avoid falling into over-saturated trends.

Call to Action

Ready to elevate your game development strategy? Visit polarservicecenter.net for expert advice, troubleshooting guides, and warranty information to help you thrive in the competitive Steam market. Connect with our team at Address: 2902 Bluff St, Boulder, CO 80301, United States. Phone: +1 (303) 492-7080. Website: polarservicecenter.net and start building your success story today!

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